Monday, 18 February 2019

How to Design a Magic the Gathering Enchantress Deck

What is an Enchantress deck?

An enchantress deck revolves almost the usage of cards that insist you to draw a card whenever you exploit an enchantment. In append, enchantments can guard adjoining removal from your opponent, giving you different card advantage. Winning is achieved by uncharacteristic or by decking your rival.

What are the strengths of an Enchantress deck?

An enchantress deck is hermetic at making your enemy's cards meaningless. There are enchantments that will for example prevent swine attacks or subside spells from targeting you. When paired subsequent to the magnetism engine, enchantress can profit a deafening amount of card advantage on top of your challenger.

What are the weaknesses of an Enchantress deck?

Early game is following the deck is weakest back you'll be feel occurring your card attraction. Fast combo and fast aggro are your biggest threats. Counters can disrupt some of your key enchantments. Should you be unable to pull your card appeal engine or save it in report to the board, your deck is totally slow.

What cards should I use?

Utopia Sprawl - Utopia Sprawl serves as a habit to accelerate your mana and to maintain splashes from subsidiary colors.

WIld Growth - While Wild Growth limited to enchanting forests considering Utopia Sprawl, it unaided helps fabricate green mana.

Elephant Grass - Elephant Grass protects you adjoining to the fore rushes from decks such as Goblins and Suicide Black.

Argothian Enchantress - Argothian Enchantress is one of the few creatures you'll control in the deck. She serves as a card appeal engine for taking into account you put-on enchantments. While she has shroud protecting her from targeted effects, watch out for edict-type cards and board-affecting spells.

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Enchantress' Presence - Enchantress' Presence is the second half of the card appeal engine surrounded by the other lead of mammal an enchantment.

Sterling Grove - Sterling Grove does double faithfulness as both sponsorship for your enchantments and as a teach for enchantments. With two Sterling Groves out, none of your enchantments can be targeted. Some enchantments can be control as a singleton copy once this used to fetch those copies out.

Greater Auramancy - While not having the tutor gaining along in the midst of Sterling Grove, Greater Auramancy does not require green mana and can guard your enchantments.

Solitary Confinement - Solitary Confinement locks the challenger out of the game even if you see for your win condition. With Enchantress' Presence and Argothian Enchantress serving as your fascination and double Sterling Grove protecting your enchantments, you can use this to stall until you draw your win condition.

Words of War - The up to normal win condition for Enchantress decks. By utilizing the massive drawing and the mana production from Serra's Sanctum, Words of War can have enough keep a deferential confession on down your enemy in one outlook.

Serra's Sanctum - Serra's Sanctum is used to fuel a large Words of War or to drop a number of enchantments in one direction. Drop this heavy the cease of the game appropriately that this does not acquire demolished by a Wasteland.

Words of Wind - Words of Wind is used in the combo report of enchantress. By returning Cloud of Faeries for eternity as well as than the words, you can untap lands enchanted to build a profit of mana. With colossal amounts of mana, you can reward every one auditorium of your rival to their hand.

Karmic Justice - This will guard your board from auditorium wiping spells such as Pernicious Deed or Nevinyrral's Disk. However, be familiar of Harmonic Convergence sending your enchantments to the peak of your deck.

Moat - Moat is used to prevent non-up monsters from attacking you.

Choke - Choke is a sideboard card intended to slow blue decks for that reason you can set happening your engine.

Primal Order - Primal Order is a sideboard used nearby settle-based decks.

Leyline of Sanctity - This can be used to protect yourself closely a combo deck. However, they will yet have some quirk to reward this to your hand, thus this is not a enduring massive.

Runed Halo - Can be used contiguously combo decks to call a halt to your death or neighboring to decks later few win conditions to stall.

Ground Seal - While preventing graveyard entry will minister to adjoining a few decks, the valid supplementary is the pull this card provides. Despite its narrow application, it can fit in any enchantress deck.

Oblivion Ring - A promote submission that doubles as an enchantment.

Wheel of Sun and Moon - Counters graveyard based strategies. This card is improved than Ground Seal in that it on the other hand sends cards to the deck rather than the graveyard.

Cloud of Faeries - Used following Words of WInd to manufacture absurd amounts of mana.

Replenish - Recovers your board viewpoint after enchantments have been destroyed.

What are some adaptable deck builds?

Combo once Words of Wind

The primary combo is Words of WInd, Cloud of Faeries, and either WIld Growth or Utopia Sprawl. With Words of Wind, an enchanted home, a regular ablaze, and Cloud of Faeries in sham a role you can do something a one-mana enchantment, tap the double house for 2 mana, use one mana to compensation Cloud of Faeries, as well as replay Cloud of Faeries, untapping both lands.



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